Digital and Media Literacy
Posts related to society, technology, and our ability to consume and create digital compositions.
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You are what you tweet
“We did this to make people realize that what they tweet is public information and can be seen by anyone.” First-year students Nick Simonetti and Jeremy Swick created a project called You Are What You Tweet for their freshman seminar course in digital literacy at Queens University of Charlotte. The premise was simple: ask students to wear one of…
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Pedagogy, then Technology
Want to integrate technology into your classroom? Choose technology that supports your pedagogical aims. That’s the message of my workshop conducted this morning at the Teaching Professor Conference in Washington, DC. Attendees worked together to create opportunities to infuse their courses with technology. I presented 4 experiments that I’ve tried in my classroom with social…
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Investing in Digital Literacy through Social Media
This article was featured on the Social Media Club’s Education Blog on Wednesday, May 9, 2012. *** Entertainer Cee-Lo Green’s cat, Purrfect, has become a mouthpiece for NBC’s The Voice, a singing competion which this past Tuesday crowned its second winner. With 63,000 followers on Twitter, this feline certainly has a voice of its own – one that…
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Go Hunt Scan – Hospital’s history lesson goes digital
“Thanks for 100 years, Greenville.” A centennial celebration serves as the foundation for a digital scavenger hunt like no other. On the occassion of its 100th anniversary, Greenville Hospital System (GHS) is chronicling its history through a summer-long event that combines digital technology and community. From May 4-August 11, 2012, GHS’s Go-Hunt-Scan invites participants to find and…
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Tally your Tweets
It’s a simple question: “How many times did you tweet today?” Yet, some are hesitant to answer. Why would you want to publicly display your private digital life? In our last session of our digital literacy seminar, each student was supposed to find a way for our course content to intersect with other students at Queens.…
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Now Available: Community 2.0
As our society becomes more saturated with digital technologies, members in and leaders of all types of communities will be challenged to incorporate, assess, and even design digital and media tools and experiences for their communities. Community 2.0 – at the intersection of digital media and information design – aims to integrate information design squarely…
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Egging our campus
Under the watchful eye of the Evans clock tower at Queens University of Charlotte, students awoke Wednesday to find that the residential quad on campus had been egged. On Monday, students in the digital literacy exploration seminar stuffed over 1,000 easter eggs with digital literacy tips and candy. This morning, they egged the campus by staging a…
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Ethan Zuckerman at Knight Media Learning Seminar
“It’s a challenge for us to connect people’s stories to their communities,” says Ethan Zuckerman, Director of the Center for Civic Media at the MIT Media Lab, a leading thinker in civic media. “The problem isn’t the web, the problem is us,” says Zuckerman. “We have to find a way to become media producers.” his…
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Communities and Collaboration: Lessons Learned about Partnership Creation
“I’ve struggled with this partnership creation thing,” says Dennis Scholl, Vice President for Arts at Knight Foundation. Seventy community foundations across the nation have leveraged Knight grants to develop partnerships with over 450 community partners ranging from libraries to legacy media, social media and universities. A full report of this effort is available for download…
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Community Information Toolkit, version 1.1
Knight Foundation’s Community Information Toolkit creates a framework for assessing a community’s information ecosystem. Mayur Patel, Knight’s Vice President for Strategic Assessment, is leading the conversation on information ecosystem mapping. Mapping a community’s information ecosystem is not as daunting as the words might suggest. The components of a community’s information system include the community’s technology…